Hello there. You’ve found the programming and design portfolio site for Andrew Burnet. Originally interested primarily in level design, my interest in learning to script eventually grew into fully-fledged application programming and game design.
After graduating with a BA in Creative Digitial Media from Teesside University I decided to start my own software studio, attending local Business courses, improving my programming skills by creating various prototypes and going through the Digital City Fellowship scheme.
Eventually I teamed up with and then joined the local start up studio Robo Pixel Games to create the flash prototype ‘Gunnihilation’. This prototype was used to successfully pitch for funding from Rivers Capital to create a full version of the game in Unity3D. Gunnihilation was released on Steam in 2016.